"YOUR HOLESTEAD NEEDS YOU!"
Creating a N:me Gang
 

The first step in creating a gang is, of course, to choose what type of gang to throw in your lot with. There are many types of gang fighting for their right to exist in the Hive Bottom, ranging from the relatively civilised Clan gangs to the butally sadistic Spyre Hunters. A full run down of the available gangs can be found in "Gangs Galore!", complete with the lists you will need to refer to when creating your band of desperadoes.

Initial Recruitment

Once you chosen what type of gang you wish to lead and thrown in your lot with one band of thugs or another, you are ready to start recruiting! To do this, you must consult the list for your gang in "Gangs Galore!". This list contains the different types of gang member and equipment available to you and their cost to recruit.

To keep away from the feel of "buying" your gang members like so many bottles of Wildsnake I have changed from the familiar Guilder Credits to Points. This helps remove the idea that you are recruiting your gang from the slave markets without altering the system at all. If you prefer to think of your Points as hard cash then by all means do so, but I think this way is more in keeping with the background.

Size of Games

As in 1st edition, the typical number of points available to a starting gang will be 1000. Of course, the campaign Arbitrator may raise or lower this value as they see fit to make for larger or smaller games, or to give new gangs in an experienced campaign a bit of a chance. If you haven't been told otherwise, though, assume that you have 1000 points.

 

One-Off Games

It has been noted by many that some gangs have an unfair advantage in one-off games due to the fact that their primary disadvantages are concerned with campaign play, effectively negating them. So what if your gang has trouble finding new recruits if you aren't going to get a chance to look? So what if your guys learn slowly if nobody gets any experience anyway? This was a good point and one I have tried to address. Therefore, in one-off games your available Points are altered according to your gangs Recruitment Rating (the main factor involved) and any other factors your gangs' list may mention.

Points Values for One-Off Games

The exact amount which the number of points you have available to spend on your gang changes is dependant on two factors: the amount you would normally have (eg usually 1000) and your gang's recruitment rating (plus any other factors indicated in your gang list). Though it may look formidable, the formula for calculating your available points is not terribly complicated at all once you get past the maths, so don't be put off!

Game Size = X points: Available points = X + (10% of X - 1% of X times recruitment rating)
eg1) Game Size = 1000 points: Available points = 1000 + (100 - 10 times recruitment rating)
eg2) Game Size = 1500 points: Available points = 1500 + (150 - 15 times recruitment rating)

So, for example in a 1000 point one-off game, a gang with RR 8 would have 1000 + (100 - 80) points, which works out as 1020. A gang with RR 15, on the other hand, would have a mere 950 points [1000 + (100 - 150)].

If you are playing a One-Off game, you don't need to read any further - once you have recruited your gang, that's it! All that remains is to buy the models, find an opponent and get fighting. Good luck!

 

Home, Sweet Home

Everybody has to live somewhere, even your rough and tumble desperadoes and so you will need to establish what your "base camp" is like. Is it a few ragged tents deep in the wastes? Perhaps you have a prosperous spore farm, or maybe a vast heap of useful scrap. Either way, the territory your gang controls has an effect upon their financial well-being.

Your gang begins play with three randomly generated territories. There are two sets of territories, one for No-Man's Land and one for The Wastes and your gang list will tell you which to roll on. The territories may supply you with money and food or they may have some other advantage. Some are better than others and no, it won't be fair when your gang has terrible ones and your opponent's seem to have a credit factory but hey, who gives a damn? If you can't stand the heat...

Until I get the new tables done, just use the ones from the Rulebook (those links don't work yet!).

TERRITORY TABLES
WASTES : NO-MAN'S LAND

 

Reputation

This is my replacement for gang rating. However, the idea is not to say how good the gang is but how successful - you gain and loose it through winning and losing games! It doesn't matter how many guys you've got or what guns and experience they have. Winning games is what counts. This way, your skill as a player is the deciding factor, so your gang's rep is YOUR rep and will be all the more valued for it (I hope!)

This section is still being worked. I didn't want it to hold me back from posting this page though so you'll have to wait a while for it!

 

All Done!

Unless your gang list specifies anything else, you are now ready to start playing!